| "This is Cotton Cove. It brings back many memories of your youth. | |
| Room ID#(s): | 60
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| Bugs & Glitches: | Yes
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If you're not going to finish this off, please be on your way!This section is still a work in progress. Please be patient and someone will get around to filling this out. |
| Connecting Room | F8 (Draw) | F8 (Holster) | F10 (Fire) |
|---|---|---|---|
| Cove, Right |
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| Cove, Left |
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| Van | Nothing | Nothing | Nothing |
| River, Middle | Nothing | Nothing | Nothing |
Keith Cocklocks YouCategory: Keith Cocklocks YouCredit: Unknown
After the ambush, Keith will follow the player fairly close and stay along the same y-axis. Enter the screen from the right as low as possible and use diagonal keys to get in front of Keith when the player is turned around. This should lock the game and (possibly) prevent menu access. |
Music? How Ominous!Credit: Gage Holston, Kuro-chan
Prior to the Bains ambush, the 'ominous' music will play on this screen. This can be observed before Bains' escape, the Jail scenario and the Mall scenario. |
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One Hit Was Not EnoughCredit: Kuro-chan
If the player is hit at the left edge of the screen by the Bainsmobile, the vehicle will drive off, back up into the middle(ish) of the screen, then drive off again. Keith will get off his comment about who is driving the vehicle, then the game freezes.This is partially fixed by version 1.002.011 / 1.024. The glitch can still happen, though it is unlikely the player will see the vehicle backing up.This cannot happen in the JP version since the car scene is unused on this screen. |
One-Man Car Attack!Credit: Kuro-chan
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Shoot Back, Will You?!Credit: Sierra Art
During the shootout, if Sonny escapes Bains' ambush, rather than engaging him, and happens to walk off the screen right as Bains fires his third shot, the next screen over glitches Sonny's movement animation by replacing it with a dying cycle that loops over. This animation is much larger than Sonny's usual parameters, making it far more difficult (but not impossible) to walk around Keith.This animation can be cancelled by performing some other action, like drawing Sonny's gun.This is fixed by 1.001.006; there is no longer a sufficient delay between Bains firing his 3rd shot and Sonny ending up on the ground. |
Sonny Has a Fancy WalkCredit: Unknown
During the shootout, if Sonny escapes Bains' ambush, his walking animation frame rate slows to half speed. This does not affect his movement speed, but rather how slow he 'appears' to move. |
Three Shots, You're Out!Credit: Kuro-chan
During the shootout, if Sonny's fires during Bains' final shot, Bains will manage to escape, but Sonny will 'start' to fall to the ground from a fatal wound and will stay in mid-air right up to the 'game over' screen.
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Where is Keith?!Credit: Unknown
Following the shootout and prior to finding the crime scene, Keith will walk behind Sonny. Typing in "look Keith" while on the far left side of the screen will result in the game saying "Keith is not here." while he 'is' there.
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Moore's silly walkCredit: Gage HolstonAdditional Research: Kuro-chan
If Sonny is stuck along the path Moore takes to walk to his position on the map after getting changed, Moore may follow an erratic and random pattern around the screen until he is teleported to where he is supposed to go.
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Getting Stuck on MooreCredit: Gage Holston
If Sonny manages to place himself on the position Moore is scripted to go to after getting changed, Moore will be unable to complete his action, which results in the game locking up, except for access to menu. |
The Original BondCredit: Kuro-chanAdditional Research: Gage Holston
If Sonny stands in front of the door after asking Moore to go diving, Moore will clip through Sonny, open the door, Moore disappears, then the door opens again and Sonny is taken into the van.
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The Backwards ShotCredit: Gage Holston
The death trigger for firing the gun before Bains shows up does not care which direction you're facing. The bush on the left will fall over regardless as well. |
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Shot LockedCredit: Gage Holston
The code for shooting at Bains without having your gun sighted and not facing the right direction is one and the same. This means that even if your gun is sighted, shooting once in the wrong direction will completely lock you out of being able to win the shootout.
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OK. I have mucho paperwork to finish.There is content that has been found since the page was last updated and needs to be included. |
| Lytton PD | Parking Lot · Hallway · Narcotics · Homicide · Locker Room · Burglary · File Cabinet · Computer · Locker · Shooting Range (Outside · Inside) | |
| Vehicles | Unmarked Car · Personal Car | |
| Jail | Parking Garage · Indoors | |
| Oak Tree Mall | Parking Lot · Vehicle | |
| Cotton Cove | Cove, Left · Cove, Middle · Cove, Right · River Left · River Middle · River Right · Van | |
| Airport | Parking Lot · Vehicle · Crosswalk · Terminal · Escalator · Rental Agency · Bathroom · Security | |
| Arnie's | Parking Lot · Restaurant | |
| Warehouse | Parking Lot · Trunk | |
| Motel | Parking Lot · Room 108 | |
| Marie's House | Driveway · Marie's House | |
| Airplane | Airplane · Towel Dispenser | |
| Steelton PD | Office | |
| Burt Park | Park Entrance · Park Pond · Park, West · Park, East · Park Picnic Area | |
| Sewer | Sewer · Control Room | |
| * Everything Else |
| King's Quest Series | King's Quest I · King's Quest III · King's Quest VI |
| Leisure Suit Larry Series | Leisure Suit Larry I · Leisure Suit Larry II · Leisure Suit Larry III |
| Police Quest Series | Police Quest I · Police Quest II |
| Quest for Glory Series | Quest for Glory · Quest for Glory II |
| Space Quest Series | Space Quest I · Space Quest II · Space Quest III |
| Courtesy of Japan | Silpheed · Zeliard |
| Misc. | Winnie the Pooh In The Hundred Acre Wood |
| Category: | Draw Gun |