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Cove, Middle (PQ2)


Cotton Cove Middle

"This is Cotton Cove. It brings back many memories of your youth.

Room ID#(s): 60
Bugs & Glitches: Yes

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Notes


Spelling Errors


Commands


Draw Gun Glitch


Connecting Room F8 (Draw) F8 (Holster) F10 (Fire)
Cove, Right
  • Slide across the map
  • 'draw gun' disabled
  • Slide across the map
  • 'draw gun' causes walking animation
  • Firing gun 'may' cause crash
  • Slide across the map
  • 'draw gun' causes walking animation
  • 'shoot gun' disabled
Cove, Left
  • Slide across the map
  • 'draw gun' disabled
  • Slide across the map
  • 'draw gun' causes walking animation
  • Firing gun 'may' cause crash
  • Slide across the map
  • 'draw gun' causes walking animation
  • 'shoot gun' disabled
Van Nothing Nothing Nothing
River, Middle Nothing Nothing Nothing


Bugs and Glitches


Don't Shoot Moore!

Credit: Unknown


1.001.000

1.006.011

J1.000.062

1.024

1.002.011
Yes Yes Yes Yes Yes

If the player is firing the gun while the van with Officer Moore inside arrives, different events can happen:

  • In version 1.001.000, Sonny will put away his gun as the van arrives and the game freezes with no way to access the menu, exit the game, etc.

  • In version 1.000.006, Sonny will briefly put away his gun while Moore arrives, but the gun will be back out again once he comes out of the van.

  • In version 1.024, 1.002.011 and J1.000.052, Sonny will have an unusual pose while facing the approaching van and the game will lock up. The rest of the scene with Moore exiting the vehicle will play out, but the only thing the player can do is access the menu.

Keith Cocklocks You

Category: Keith Cocklocks You
Credit: Unknown


1.001.000

1.006.011

J1.000.062

1.024

1.002.011
Yes Yes Yes Yes Yes

After the ambush, Keith will follow the player fairly close and stay along the same y-axis. Enter the screen from the right as low as possible and use diagonal keys to get in front of Keith when the player is turned around. This should lock the game and (possibly) prevent menu access.

Music? How Ominous!

Credit: Gage Holston, Kuro-chan


1.001.000

1.006.011

J1.000.062

1.024

1.002.011
Yes No No No No

Prior to the Bains ambush, the 'ominous' music will play on this screen. This can be observed before Bains' escape, the Jail scenario and the Mall scenario.

i
KEITH! DO SOMETHING!

One Hit Was Not Enough

Credit: Kuro-chan


1.001.000

1.006.011

J1.000.062

1.024

1.002.011
Yes Yes No Yes Yes

If the player is hit at the left edge of the screen by the Bainsmobile, the vehicle will drive off, back up into the middle(ish) of the screen, then drive off again. Keith will get off his comment about who is driving the vehicle, then the game freezes.

This is partially fixed by version 1.002.011 / 1.024. The glitch can still happen, though it is unlikely the player will see the vehicle backing up.

This cannot happen in the JP version since the car scene is unused on this screen.

One-Man Car Attack!

Credit: Kuro-chan


1.001.000

1.006.011

J1.000.062

1.024

1.002.011
Yes Yes No Yes Yes

  • Getting hit by the Bainsmobile without Keith locks the game.

  • This cannot happen in the J1.000.052 version since the car scene is unused on this screen.

  • This can be performed in one of two ways:
    • Enter debug mode and set the driver timers to 0 AFTER you climb in the Sonnymobile so you can travel to Cotton Cove without any problems (Normally, due to the sensitive nature of Cotton Cove, your timer is set to 3 seconds after you climb in the vehicle).

i
Captain doesn't pay you overtime to lay down on the job! Get up!

Shoot Back, Will You?!

Credit: Sierra Art


1.001.000

1.006.011

J1.000.062

1.024

1.002.011
Yes No No No No

During the shootout, if Sonny escapes Bains' ambush, rather than engaging him, and happens to walk off the screen right as Bains fires his third shot, the next screen over glitches Sonny's movement animation by replacing it with a dying cycle that loops over. This animation is much larger than Sonny's usual parameters, making it far more difficult (but not impossible) to walk around Keith.

This animation can be cancelled by performing some other action, like drawing Sonny's gun.

This is fixed by 1.001.006; there is no longer a sufficient delay between Bains firing his 3rd shot and Sonny ending up on the ground.

Sonny Has a Fancy Walk

Credit: Unknown


1.001.000

1.006.011

J1.000.062

1.024

1.002.011
Yes Yes Yes Yes Yes

During the shootout, if Sonny escapes Bains' ambush, his walking animation frame rate slows to half speed. This does not affect his movement speed, but rather how slow he 'appears' to move.

Three Shots, You're Out!

Credit: Kuro-chan


1.001.000

1.006.011

J1.000.062

1.024

1.002.011
Yes Yes Yes Yes Yes

During the shootout, if Sonny's fires during Bains' final shot, Bains will manage to escape, but Sonny will 'start' to fall to the ground from a fatal wound and will stay in mid-air right up to the 'game over' screen.

  • In versions 1.001.000, the death animation will be interrupted and will leave the player hanging in the air, but still alive.

Where is Keith?!

Credit: Unknown


1.001.000

1.006.011

J1.000.062

1.024

1.002.011
Yes Yes No Yes Yes

Following the shootout and prior to finding the crime scene, Keith will walk behind Sonny. Typing in "look Keith" while on the far left side of the screen will result in the game saying "Keith is not here." while he 'is' there.

  • 1.002.011 ends up going the other way around, inserting a random comment about Keith even though he is not on screen.

NOTE: (The 'Follow Moore' bugs requires the player to let Moore walk to the middle of the screen after getting out of the van and ask why he is there. Then leave the screen and come back. From there, Sonny can ask Moore to go diving while he is much closer to the van, so long as he remains close enough to Moore. For J1.062, 1.024 and 2.011, the game prevents Sonny from moving while Moore is on the move.)

Moore's silly walk

Credit: Gage Holston
Additional Research: Kuro-chan


1.001.000

1.006.011

J1.000.062

1.024

1.002.011
Yes No No No No

If Sonny is stuck along the path Moore takes to walk to his position on the map after getting changed, Moore may follow an erratic and random pattern around the screen until he is teleported to where he is supposed to go.

  • In all versions after that, he simply walks around Sonny.

  • This is similar to the warrant officer bug in pic.025 (Motel Parking Lot).

Getting Stuck on Moore

Credit: Gage Holston


1.001.000

1.006.011

J1.000.062

1.024

1.002.011
Yes Yes No No No

If Sonny manages to place himself on the position Moore is scripted to go to after getting changed, Moore will be unable to complete his action, which results in the game locking up, except for access to menu.

The Original Bond

Credit: Kuro-chan
Additional Research: Gage Holston


1.001.000

1.006.011

J1.000.062

1.024

1.002.011
Yes Yes No No No

If Sonny stands in front of the door after asking Moore to go diving, Moore will clip through Sonny, open the door, Moore disappears, then the door opens again and Sonny is taken into the van.

  • The player can complete the diving sequence without finding the certificate by using this exploit.

i
Nice shot!

The Backwards Shot

Credit: Gage Holston


1.001.000

1.006.011

J1.000.062

1.024

1.002.011
Yes ? ? ? Yes

The death trigger for firing the gun before Bains shows up does not care which direction you're facing. The bush on the left will fall over regardless as well.

i
Come on, that's not fair!

Shot Locked

Credit: Gage Holston


1.001.000

1.006.011

J1.000.062

1.024

1.002.011
Yes ? ? ? Yes

The code for shooting at Bains without having your gun sighted and not facing the right direction is one and the same. This means that even if your gun is sighted, shooting once in the wrong direction will completely lock you out of being able to win the shootout.

    • When the player gets the "missed target" message, local10 is set to 1. This prevents any further shots from doing anything. Local10 is set to 1 even if the miss was due to a wrong direction, which is why this oversight occurs.

OK. I have mucho paperwork to finish.

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Category: Draw Gun
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Website concept and scripts created by: Kuro-chan
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